Gamificación como estrategia metodológica activa para el refuerzo académico del factor común en los estudiantes de tercero de bachillerato en contabilidad
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Abstract
The present research study focuses on reinforcing the understanding of the common factor through the implementation of gamification in an educational game format, similar to an Escape Room, within the context of the subject of Mathematics. This choice is rooted in the students' lack of interest in the subject, their low grades, and the difficulties they face in acquiring new knowledge, especially because the common factor is a fundamental concept present in various areas of mathematics. The research involves two population groups: third-year high school students in sections C and D, and a focus group composed of Mathematics teachers at Luis Rogerio González Educational Unit, located in Azogues, Cañar province. The research adopts a quasi-experimental design with a mixed approach that integrates both quantitative and qualitative elements. Various data collection techniques were used, including surveys, tests, and interviews. The results of the Pre-Test revealed deficiencies in solving mathematical exercises related to the common factor among students, contributing to poor performance and lack of interest in the subject. However, following the implementation of the educational game, a significant change in the group's average score was observed in the Post-Test. This result suggests that the game was effective in reinforcing the understanding of the common factor. Furthermore, students' enthusiasm and satisfaction in participating in this playful learning activity were highlighted. The positive results obtained support the utility of this methodology in fostering students' interest and academic performance in this subject.