Realidad aumentada para la enseñanza de la Biología en el primero de Bachillerato en la Unidad Educativa César Dávila
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Abstract
The present research work consists of the implementation of software with augmented reality the same one that has the objective of supporting the teaching process in the Educational Educational Unit "César Dávila Andrade". The problem identified is how to improve the teaching process for students in the first year of parallel Baccalaureate "I". The project develops and exposes the theoretical and methodological framework. the same ones that provide information for the correct development and processes of the investigation. It locates all the fundamental tools that are used for the elaboration of mobile software with augmented reality and in the system of teaching the students. Conducted surveys and interviews for teachers and first-year high school students. Both surveys and interviews show descriptive singularities. Research tools have quantitative and qualitative properties. The objective of this research is to complement the methodology of the teacher with the help of augmented reality software. Allows the student to obtain an education rooted in excellence. Complementing what was learned in the classroom and taking advantage of a mobile application to project scenarios in augmented reality. Development and programming tools such as unity, vuforia and blender were used. Linked were able to provide an effective solution to the problem raised in the investigation. Which concludes that using the augmented reality tool is effective to strengthen the teaching of students.
