El cómic como estrategia de enseñanza-aprendizaje en Lengua y Literatura: entre interdisciplinariedad y producción creativa
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Abstract
The following research contemplates the comic as a didactic strategy that allows to articulate the teaching-learning in Language and Literature, Cultural and Artistic Education and Computer Science with the students of Ninth of Grade. The comic is a creation that allows you to narrate something or know an event. In this sense, the present research seeks to understand what are the advantages of the creation of comics as a didactic strategy that contributes to the interdisciplinary teaching-learning process. In this way, a curricular theme (Andean myths) was chosen to represent them in the form of a creative production through comics. However, the comic is not simply a
didactic resource, the didactic objective is that the students themselves conceive, produce and socialize their comic productions. To carry out the research, in the first instance it was documented on educational research related to comics. A proposal for an educational intervention was also conceived and implemented to acquire skills with performance criteria mediated by interdisciplinarity. In the application of the proposal, the students demonstrated their artistic and linguistic skills in the creative production of comics through the use of ICT. Finally, the experience of all the actors (students and teachers) is interpreted, describing the results of the educational process of comic production.