Aprendizaje basado en juegos, estrategia didáctica para la participación en la enseñanza-aprendizaje de Estudios Sociales, segundo año de EGB, Unidad Educativa Sayausí, 2021-2022.
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Abstract
The purpose of the Curricular Integration work is to implement Game-Based Learning (ABJ) as a didactic strategy to promote participation in the teaching-learning of Social Studies in the second year of EGB of the Sayausí Educational Unit, 2021-2022. Through observation, the limited participation of the students was identified, which was verified through the applied diagnosis. The methodology used for the development of the research is based on the interpretative paradigm, with a qualitative approach of a descriptive type and action research design. The methods used for the collection of information were observation, documentary analysis, interviews and pedagogical tests, through their use it was possible to obtain results at different moments of the investigation, through the diagnosis it is verified that the students present little participation and prominence in their teaching-learning process of Social Studies. As a solution proposal, it is proposed to work on 6 topics with the use of ABJ as a didactic strategy. Therefore, the results obtained after the application of the proposal were favorable, since through the games the students were motivated to participate more and with greater individual and group leadership in their learning process.