Sistematización de Experiencias de las Prácticas: Propuesta didáctica basada en Gamificación para la multiplicación en 4° de Educación Básica 2019-2020
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Abstract
This paper deals with the systematization of experiences of practice based on two PIENSA Knowledge Integrating Projects assumed from the educational research approach, developed in the 5th and 6th cycles of the General Basic Education Career (EGB) during the pre-professional practices in the Educational Unit (UE) "Manuela Garaicoa" and UE "República Del Ecuador". The scope of the work is to systematize, from the internships, the progress and the transformation from playful to gamified learning. The objective of the project is to develop a didactic proposal based on gamification for learning to multiply in the fourth year of General Basic Education.
The methodology used corresponds to the phases of the qualitative method systematization of experiences of practice, based on Jara (2018), from the qualitative approach. The techniques used are the guide of Documentary Analysis, Observation, and Survey. The main result of the research consists in the elaboration of a didactic proposal based on Gamification for the learning of the multiplication in 4th grade of Basic Education 2019-2020, which will favor the communication of the learning, collaboration, and facilitation of its use among the teachers of this educational level.
After completing the systematization, it is concluded that the elaboration of the didactic proposal based on Gamification contributes to the learning of multiplication in the 4th year of GBS, since it stimulates in students a significant learning, by relating skills, knowledge previous and experiences with the new content.
